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Vagrant Skies
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Devlog
BETA LAUNCH
November 21, 2018
by
TimTheJames
Download now available!...
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November development progress 2
November 21, 2018
by
TimTheJames
-Created repeating textures for enviroment -Created ground plane and bounding box system...
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November development progress 1
November 21, 2018
by
TimTheJames
Created during this week: -Character model and pose on bike -Enviroment assets -Gameplay changes -Added projectile obstacle system...
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Game Mechanic Goals
October 18, 2018
by
TimTheJames
Vagrant Skies will need the following mechanics implemented for a proper beta test. Health system. Enemy projectiles that deplete health. Replacing the collision consequence, from being a level reset...
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Development Goals
October 17, 2018
by
TimTheJames
Player Experience Goals An exciting action experience. Room to improve and perfect gameplay, get better each time. Fun setting that lends itself to exploratory action. Interesting level design that m...
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Vagrant Skies - Update 2
October 09, 2018
by
TimTheJames
This week: -Began modeling Cleo and bike for whitebox purposes. -Started revised concept art. -Prepared 2d game kit...
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Week 3 - Definition of game goals and systems.
October 09, 2018
by
TimTheJames
Worked to define game goals, systems, and required assets. Mocked up basic game components and appearance. Wrote up simple story ideals...
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Update 4 - Engine Shift
October 09, 2018
by
TimTheJames
This week: -Switched engines. -Re-designed gameplay priorities to become 3D navigational racer. -Tweaked existing assets. -Created simple level sample...
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Vagrant Skies - Update 1
September 25, 2018
by
TimTheJames
Development progress for the week of 9/16 - 9/22 - Reworked previous turn-based combat concept and characters to fit a new game concept. -Switched genres from turn-based combat to a top-down shooter...
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Week 2 - Ideation and research
September 07, 2018
by
TimTheJames
Began outlining priorities and design ideas. Finalized idea on a grid-based turn-based combat system...
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Start of development
September 04, 2018
by
TimTheJames
Here we go!...
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