Game Mechanic Goals


Vagrant Skies will need the following mechanics implemented for a proper beta test.

  • Health system.
  • Enemy projectiles that deplete health.
  • Replacing the collision consequence, from being a level reset to a damage penalty. Ideally a colission would damage the player, and then set the player backwards in space.
  • Adding a boost system to the player controls, pressing spacebar will build up speed, and pressing shift will allow the player to dash a short distance in a non-forward direction.
  • A victory scene.
  • A seperate scene for cutscenes and pre-level exposition.

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Comments

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I really like this. The moment and level design were easy to understand and fun to navigate. The level map did seem to become a little same-y the longer the player progresses but with a few more touch ups it should be really good. Also a side note; the music in the scene right now makes everything feel much less biker race and more relaxing.

I love these kind of games. Once I was able to turn on inverted axis, I was able to roll right on through to the end. I know you said none of the obstacles or the fuel gauge were implemented yet, but I feel like you've got a good base to keep adding more. I did notice that there were a bunch of holes in the terrain as you flew past. And the abrupt win right after the turn made it seem like I hit something and was reset to the beginning. But all in all, it was really fun